Showing posts with label Steampunk Frahnknshtyne. Show all posts
Showing posts with label Steampunk Frahnknshtyne. Show all posts

Wednesday, September 17, 2014

Featured in Steampunk Graphics

Hello all
I've just received my advance copy of Steampunk Graphics from Graffito. It's a beautifully art directed and edited book full of new Steampunk art from many of the movements well known artists. I had the honor of being invited to write the forward in the book as well as having a number of my pieces of art featured. Here's the cover art and below I've posted the forward. I hope some of you will pick it up and enjoy its content.
Cheers, Kevin

Cover of Steampunk Graphics


The book's forward:

There is no past that lies beyond the reach of steampunk’s capacity to create alternative histories that reveal tomorrow’s possibilities, shaped by the rogue maker within us all.”
Steampunk... the word conjures up fine gentlemen and cultured ladies, captains of 
the air,
 rascally rogues and streetwise waifs, adorned in Victorian or Western garb, outfitted with all manner of Jules Vernesque contraptions. Gears abound, steam hisses, technology
that may be part paranormal, part science-fiction, lies embedded in brass and leather right alongside pistols, swords and walking sticks.
For the general public, discovering steampunk may feel like a fresh concept, but the truth of the matter is that steampunk has long since arrived. What began as a movement in speculative literary fiction has now established itself as a broad, persistent, artistic subculture, regularly feeding and inspiring worldwide creative participation. For decades now, its mechanical, neo- Victorian, sometimes post-apocalyptic aesthetic has heavily influenced major motion pictures such as Sherlock Holmes, The League of Extraordinary Gentlemen and Hellboy, and has seen a generation of gamers grow up on retro-futuristic classics like the Final Fantasy and Bioshock series.
Steampunk has its own legions of followers and participants ranging from the curious to the joyously committed makers and movers of the movement for whom grand adventure and artistic freedom is to be found in reimagining things that others have discarded – gadgets, technologies, ideas. If you’ve ever attended a steampunk event you’ll have found individuals of every type and from every walk of life you might imagine – all greeting each other in crinolines and goggles of their own design, toting their own hand-crafted ray guns and clockwork contraptions.These steampunks are deeply engaged in their own personal expression of a living narrative and delighted by the pure inventiveness swirling around them. It’s Cosplay meets Maker Faire, yet so much more.
Perhaps it’s this flurry of creativity and imagination that has caused designers like Prada to jump on the steampunk bandwagon, and catapult its aesthetic into the stratosphere of high fashion, and, by extension, the global mass market. For some, there is concern that IBM’s 2014 announcement that steampunk would be the world’s Next Big Trend may have sounded the brassy death knell for a beloved subculture, taking its ticking heart and cheapening it through mass market usage with little meaning or commitment to its underlying ethos.
As with any artistic movement born on the fringes, authenticity is critical. However, steampunk’s strength and armour lies in the siren song it sings to the maker within us all.
That call is the promise of the power of continually shifting artistic remix and, by definition, its soul belongs to each individual artist, not to a school or organization. It borders on being an ideology, not a format or defined rule-set. Steampunk is far more resilient and indestructible as a result. For those of us who have found that promise to be true, steampunk is not about an aesthetic subculture that needs protecting from posers, hipsters, bad movies and memes. It’s about the next possibility: ideas and outcomes that our creativity brings to life, often leap- frogging on the shoulders of work others are contributing to the movement, as well as up- cycling what mass culture contributes, rather than being diluted by its participation.
Steampunk’s graphic art is an excellent example of this constant evolution that is baked into
the DNA of the movement, demonstrating the genre’s expanding scope through innumerable, newly imagined worlds.This is graphic art which more often than not has a visual and conceptual mechanicity. Infused into steampunk’s nature is an industrial quality brought to life by industrious minds. Its affinity for the Victorian era is not accidental. The late 1800s was a time when men’s minds thrilled with the notion that the unknown was knowable, and theories modelled on emerging industrial knowledge imagined the universe, large and small, to have a clockwork nature. Today, we have smooth boxes that don’t reveal their workings and in a sense, steampunk contains a rebellion against hidden function and agendas. In a digital age, it delights in exposing the mechanisms that run our world, or the world that may have been, based on our imaginings of a different future for our past.
With so many living edges to the art and ideas that are called ‘steampunk’, there’s often robust and passionate debate within the community over what is steampunk and what isn’t. Is ‘real’ steampunk strictly neo-Victorian, and all other notions of alternate histories faded copies?
Or is steampunk an artistic recombinant superpower, free to be evolved and redefined on an individual basis? Across all the various formats, and categories of expression, it is within the world of fantasy art that steampunk’s expansion is perhaps the most nuanced and self-aware. Originally, the ‘punk’ in steampunk was meant to identify a group of writers or ‘punks’ who were generally creating the steam-era speculative fiction that became the energy and ideas that drove the movement. Now, the term ‘punk’ has evolved to become an alternative technology modifier, applied to ages or genres of art and fiction, limited only by the imagination of the artist. Dieselpunk, saddlepunk, vampunk, cinopunk – on and on. Some of these explorations have brief moments of interest and then fade into the background of the bubbling explorations of the broader steampunk movement. Others, dieselpunk for example, stabilize and come to represent a growing and distinct variation on the original movement’s core.
It is steampunk, though, that continues to undergo constant expansion and metamorphosis, like a visual meme being altered and co-opted over and over through the connected sociosphere. What began as a movement in speculative fiction has enthusiastically grown and expanded
into virtually every major form of creative expression, with constantly changing sub-genres appearing almost monthly. The artists in Steampunk Graphics reveal the sheer wealth of aesthetics that the visual arts aspects of the movement today encompass, yet all, somehow, remain viscerally connected to steampunk’s core.
Kevin Mowrer, Providence, Rhode Island.


Tuesday, November 13, 2012

Steampunk Aether Rifle on tripod!

Wow! it was quite a wrestling match with my computer to get the final models together in one document and get them rendered off but it's finally done. Here's the images showing all the details. I'm planning on making this into a poster for mounting over mantles like it is a real rifle. I've also gotten a number of inquiries about duplicates of the quarter scale model when it's done. Drop me a line of you have any interest and I'll look into the economics of it.  I'll let you all know when that's done but for now, I hope you enjoy the results so far. more to come.
Cheers, Kevin

Steampunk Aether Rifle Lacette's moment











Sunday, February 5, 2012

Steampunk Skull Muscles

Whew! The final image of the Making of Frahnknshtyne's face is finally done.  It is now a completed Triptych. This middle image shows the crafting of the leather straps and support structure that will drive the final skin to move. Like all things Vyctor does, he is obsessive in the detail and art of it even though it will not be seen. I've been enjoying the ironic nature of these images in the sense that they are a form of "still life" and chronicle one brilliant man's attempt at making a new receptacle for life.
More to come in the book.  Cheers, Kevin

Steampunk Skull Muscles


Steampunk skull triptych

And a fun video so you can see how the face builds up layer by layer.

Saturday, December 17, 2011

New Steampunk Motorcycle

I've been gone far too long from posting new work on the site.  I guess that's what happens when you are launching a brand new company and getting the first apps to market.
I've also been up to my eyebrows in writing the story and working through all the challenges that entails.
Anyway, since so many of you visit the site to see the art I've done a new illustration. One of the things I truly love is vintage motorcycles. I've already worked on a preliminary design for the Gyrostator that appears in the story and that gets the most hits on the site.  I wanted to envision another bike that would fit in the world I'm writing but would represent a much more refined design.
I want this bike. It would be handy in heavy traffic.  Nothing says "respect me" like fender mounted pistols.
I really enjoy painting rusted, rough and weathered surfaces and really got into the colors and textures on the huge, iron skull buttress and the large hanging pulley beneath it.
I hope you enjoy.  I've posted the whole image and some close ups of parts of the painting as well.

Cheers, Kevin

PS - If enough of you are interested I'll assemble and post the making of video for this as well.
PSS - I've also got an older post with a much more fantasy bike sketch with a locomotive drive.
PSSS - I've also modeled the high fantasy bike in 3d!

Steampunk Motorcycle Frahnknshtyne
Pistol mounts on front end

Steampunk skull buttress


Saturday, July 16, 2011

Wednesday, May 11, 2011

The Aether Bullet come to life

A few months ago I was contacted by a very talented model builder named Arno Erol.  Arno enjoys model making and some of what he makes are steampunk things.  He asked if he could model the Aether Rifle in 3D and I gave my blessings to go ahead.  I've just received some images showing the realization of the concept of the Aether bullet I originally designed for Lacette's assassin rifle.  Arno has taken some poetic license and it looks like some beautiful work by a talented model maker!  Nicely done Arno.  I'm also including a link to Arno's flickr page showing some of his other cool work.
Arno's other models
Original Aether bullet design

Arno's Aether bullet model view #1

Aether Bullet design view #2

Aether bullet design view #3


Sunday, April 17, 2011

Steampunk Frahnknshtyne's hand final

Well, I decided that adding another emotive object into the shot would take away from the singular narrative moment of seeing through Wyctor's eyes the raised hand that isn't your own.  I completed the victorian etching on the metal and pivots and knuckle joints and I think this one is ready for its place in the story.
Steampunk Frahnknsthyne's hand


And here is the "making of" video that briefly covers the steps and thinking to make this painting.




Untitled from kevin mowrer on Vimeo.

Saturday, April 16, 2011

Steampunk Frahnknshtyne's hand

I have been busy structuring and writing the story but wanted to post a new image of one of the moments in the narrative.  The first thing our hero sees when he wakes up with his consciousness inside of his own clockwork creation.
I wanted the hand to be a mechanically sophisticated and beautiful object made of steel, brass, bronze and copper with tendons of leather. I also wanted the moment to have a strange church-like victorian operating theater quality to it (with the horror of the moment as well). I'm considering adding a piece of broken mirror or perhaps the locket with his love's image in it  being held between the thumb and fingers  so this may evolve over the next week. I've already reposted the hand itself with changes to the hand mechanism and finger joints.  I will be posting the "making of" video in the next few days so check back for it.
Steampunk Frahnknshtyne hand



Tuesday, March 8, 2011

Frahnknshtyne, the next phase

Hello friends and visitors.  It has been a number of weeks since the last post on this blog and I apologize for the protracted period of time.  The story work on Frahnknshtyne has entered it's second phase.  The exploration and structuring of the ideas in the story are ready to fully write and fully illustrate the narrative. Up to this point I have been sharing the exploration and discovery with you.  I will continue to post some of the art and story insights as I continue from here so bear with me if the posting happens a bit less frequently.

Perhaps the most exciting news is that the first publishing format has been set.  I have become involved with an exciting new company doing work on the frontier of digital publishing but in a way that truly launches the Meta-story in the best possible fashion.  I am thrilled to be directly contributing to the development of this new digital publishing format and to be wrestling with the combination of both linear and non-linear story telling combined in this single new format.  Because I am a Meta-story expert working on emerging new formats, this opportunity for me, is priceless.  My hope is to have this book to market by end of this year/beginning of next year. As I'm sure most of you can appreciate, balancing the work that pays the bills with the writing and illustrating of something new is always a challenge to manage.

 As visitors to my site you will get to see parts of the Frahnknshtyne book before it comes out but...it is also important to me that everyone gets to experience the unexpected and unknown when the book is published.  For that reason, I'm holding back lots of goodies to share with you in the book itself.  (Wink and a wry smile).

Stay tuned and cheers for now, Kevin

PS - here's a sketchy concept for the dragon ship that I rejected because it was too futuristic.  I can't stand to post without including some kind of sketch for eye-candy.

Dragon ship rejected concept sketch

Tuesday, December 28, 2010

Steampunk Dragon Ship

Here is one of the action moments in the Story.  Frankenstein is now in the body of the clockwork man he has created and full of deep despair, he is secretly watching over the woman he loves without her knowing during an airship ride.  They come under attack by a pirate dragon craft and, for the first time, he uses the power of the mechanical being he has become to leap from the airship to attack the craft and destroy it.  The man who believed he had become a monster discovers he has power.  I've just finished it and taken down the previous image to replace it with this one with the addition of the burning iron boarding lance about to be shot from the mouth of the dragon.
Steampunk dragon ship

I've included the "making of" slide video for those of you who may want to see a bit more of the art and narrative development process.

Saturday, December 25, 2010

Steampunk Frahnknshtyne interview

Hello Friends
Recently I had the great pleasure of meeting and speaking with Bruno Accioly, the gentleman who has created the Conselho Steampunk (the Steampunk Council) in Brazil.  His organization is wonderfully structured to host and encourage the growth of independant chapters and they are doing many exciting Steampunk activities and promoting steampunk thought and ideas.
Bruno invited me to do a Steamcast Interview over skype and that interview is now posted for anyone who would like to hear more about Frahnknshtyne and its ongoing development.  The main interview is in English and subtitled in Portuguese.  You can click on the link below for the interview or click on the post title to go to their site.
Cheers, Kevin




Thursday, December 16, 2010

Steampunk Skull becomes the book cover

The first of the triptych images of the building of the monster's/hero's head is done.  I think it is likely to be the cover for the book.  It has the kind of iconic feel I was looking for.  Just like in the Darth image I did, if you look closely into the reflection in the loupe over the empty eye socket you can see the outline of the good doctor himself.  I felt strongly that the monster has a kind of painstaking artisan beauty to everything about him.  He is only a monster in that he is brought to life but is not human.  I'm also trying something new with this post.  Since this art is complete, I'm adding an MOV file to the post that shows step by step the drawing and painting of the image.  I'd like to know if you find this interesting so if you do, drop me a comment and I'll post more like this as I go.

Check out what the completed mechanical man's face with the tooled leather skin Here and the middle stage of building the creature, the crafting of the muscles and controls Here!

Steampunk Frahnknshtyne cover