Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Saturday, November 24, 2012

The Colonel

Just for fun and to loosen up I did a digital speed sculpt this morning of this animated character I've had in my head. It's not for Frahnknshtyne but then one must change up the diet once in a while to stay fresh. This character is "The Colonel" also known as Colonel Brumphry T. Trenchman. He's long on stiff upper lip and short on flexibility. He came up through the ranks as a drill sergeant and saved the generals dog one day resulting in a lovely promotion. (I always have to think about story before drawing or sculpting, even when doing it just for fun).
He's been sculpted in zbrush. I love realism but I also love true carricature. I think it forces one to boil out the elements that aren't revealing the characters.
Enjoy and cheers for now, Kevin

Steampunk Colonel Trenchman front view

Steampunk Colonel Trenchman lft 3/4 view

Steampunk Colonel Trenchman left side view

Steampunk Colonel Trenchman rt 3/4 view

Steampunk Colonel Trenchman rt side view


Tuesday, November 20, 2012

Steampunk Motorcycle in 3D!

I've gotten well down the road on the 3D model of the Gyrostator, the illegal invention that Vyctor creates. In Travaille, invention is carefully metered and controlled to keep the structured society stable and in compliance with the Praetor's grand plan.
Vyctor is rogue inventing at night in secret locations and the Gyrostator is as illegal as it comes. He takes to riding it through the darkened city in the middle of the night and it plays a very interesting role later in the story.
The Gyrostator has a locomotive drive and it weighs nearly a thousand pounds. That makes it very rough on the ankles and legs when it's not moving and Vyctor has to hold it upright.
It also makes it one heckuva battering ram.
There are no lights as the windscreen lenses are powered with an energy that acts a lot like night vision goggles.
The rear drive isn't complete yet as it will receive eccentric drive elements to run the valves and such. Still, I felt it was far enough along to start sharing.
Hope you enjoy. Cheers, Kevin

PS - just posted the completed design. Be sure to visit that post HERE!


Steampunk Motorcycle (Gyrostator)

Steampunk Motorcycle semi-front view

Steampunk Motorcycle front view

Steampunk Motorcycle Frahnknshtyne

Steampunk Motorcycle top view

Steampunk Motorcycle Gyrostator

Friday, December 10, 2010

Steampunk circuit judge and librarian

A key character in the city our hero lives in is the crooked circuit judge who helps entrap indebted souls into being convicted to suffer the fate of the Leathermen.  His eyes glow because his reward is that the super rich kick back Aether to him to feed his habit and to insure they keep a steady flow of conscripted Aether coming in.  I based him on one of my favorite 60's actors Robert Morley (always loved his patrician raptor beak of a nose).  Mister Scribb, the court reporter/librarian, misses nothing that is said in the courtroom because of his amplification device and he records even the whispers heard in the back of the room.  This proves important in the story.  The sound collection horns turn towards sounds in the room like a dog's ears so he's a fun and animated looking character to watch.  He's not a gossip but is a stuttery and fussy man of obsessive detail and duty.
Steampunk judge and librarian

Sunday, November 7, 2010

Steampunk Aether Rifle ammunition

Nearly done.  Have just added the Aether round for the gun.  It's a devilish ordinance in that it has no gunpowder that propels it.  Once the scope finds you and locks you in it's sight, your very life energy, your Aether, pulls it to you like the negative lightning bolt that flies up to clouds in the nano-second before before it guides the lightning to ground.  The sound of the gun firing is like playing a gunshot in reverse.
Steampunk Aether Assasin's rifle

Steampunk Aether seeking bullet