Showing posts with label Kevin Mowrer. Show all posts
Showing posts with label Kevin Mowrer. Show all posts

Friday, August 23, 2013

Steampunk Assassin's Medallion Prototype!

Hi All
I just got the parts back from the rapid prototype service for the assassin's medal from the design of the order of the Aether Assassin's. It's like Christmas! I love when prototype parts show up in the mail and they simply snap together just the way you designed them.

I was going to buff out the slight stepping from the metal sintering process but I decided I liked the rougher industrial quality it gives the medallion.

I have designs I'm completing now for the ribbon pins that attach high on the vest collar to suspend this large medallion just over a cravat. I've included a screen shots of that design before I send it out for prototype. Can't wait to get those and assemble the whole thing. the latin on the collar pins reads "only the deserving when there is a life owed." The assassins in the book don't just take jobs for hire. The target person has to be someone deserving of being ended. This sets up an interesting secret organization that has to have a doctrine and must do excruciating sleuthing work to insure they aren't assassinating an innocent.

I used an oil stain on the plastic and it worked quite well to give that aged ivory look to the carved skull.

I'm also working on a design for the cane handle for an aether assassin as well, all from the world of my book.

Having fun bringing it to life as I write.
Cheers to all, Kevin


Steampunk assassin's medallion

Steampunk assassin's medallion


Steampunk assassin medal

Steampunk assassin collar pin

Sunday, December 16, 2012

Steampunk Boba Fett

Well, I just couldn't do Darth without doing Boba. In some ways, he's even more fun because the forms are more severe. I haven't yet "dirtied" him up as a proper Boba should be but thought I'd share where it is now. He was a one day project.
I've just added a closer detail shot of the antennae set up on the side of the helmet from some email questions I've been getting. Thanks all for the great comments and encouragement. The response and traffic has been way past what I imagined.
Enjoy and cheers, Kevin

Steampunk Boba Fett

Steampunk Boba Fett


Steampunk Boba Fett

Steampunk Boba Fett

Steampunk Boba Fett

Steampunk Bobba Fett helmet detail

Saturday, November 24, 2012

The Colonel

Just for fun and to loosen up I did a digital speed sculpt this morning of this animated character I've had in my head. It's not for Frahnknshtyne but then one must change up the diet once in a while to stay fresh. This character is "The Colonel" also known as Colonel Brumphry T. Trenchman. He's long on stiff upper lip and short on flexibility. He came up through the ranks as a drill sergeant and saved the generals dog one day resulting in a lovely promotion. (I always have to think about story before drawing or sculpting, even when doing it just for fun).
He's been sculpted in zbrush. I love realism but I also love true carricature. I think it forces one to boil out the elements that aren't revealing the characters.
Enjoy and cheers for now, Kevin

Steampunk Colonel Trenchman front view

Steampunk Colonel Trenchman lft 3/4 view

Steampunk Colonel Trenchman left side view

Steampunk Colonel Trenchman rt 3/4 view

Steampunk Colonel Trenchman rt side view


Thursday, November 22, 2012

Steampunk Motorcycle 3D completed!

Here it is. The Gyrostator with all the elements on it. I've added the electricals, the hand brakes, the quilted seat and seat suspension and lots more. The drive is complete as well. Now I want to drive it! I've posted a number of angles on it to get a good sense of the form and details.
Cheers for now, Kevin

Steampunk Motorcycle Gyrostator

Steampunk Motorcycle Gyrostator

Steampunk Motorcycle Gyrostator

Steampunk Motorcycle Gyrostator

Steampunk Motorcycle Gyrostator

Steampunk Motorcycle Gyrostator

Steampunk Motorcycle Gyrostator










Tuesday, November 20, 2012

Steampunk Motorcycle in 3D!

I've gotten well down the road on the 3D model of the Gyrostator, the illegal invention that Vyctor creates. In Travaille, invention is carefully metered and controlled to keep the structured society stable and in compliance with the Praetor's grand plan.
Vyctor is rogue inventing at night in secret locations and the Gyrostator is as illegal as it comes. He takes to riding it through the darkened city in the middle of the night and it plays a very interesting role later in the story.
The Gyrostator has a locomotive drive and it weighs nearly a thousand pounds. That makes it very rough on the ankles and legs when it's not moving and Vyctor has to hold it upright.
It also makes it one heckuva battering ram.
There are no lights as the windscreen lenses are powered with an energy that acts a lot like night vision goggles.
The rear drive isn't complete yet as it will receive eccentric drive elements to run the valves and such. Still, I felt it was far enough along to start sharing.
Hope you enjoy. Cheers, Kevin

PS - just posted the completed design. Be sure to visit that post HERE!


Steampunk Motorcycle (Gyrostator)

Steampunk Motorcycle semi-front view

Steampunk Motorcycle front view

Steampunk Motorcycle Frahnknshtyne

Steampunk Motorcycle top view

Steampunk Motorcycle Gyrostator

Tuesday, November 13, 2012

Steampunk Aether Rifle on tripod!

Wow! it was quite a wrestling match with my computer to get the final models together in one document and get them rendered off but it's finally done. Here's the images showing all the details. I'm planning on making this into a poster for mounting over mantles like it is a real rifle. I've also gotten a number of inquiries about duplicates of the quarter scale model when it's done. Drop me a line of you have any interest and I'll look into the economics of it.  I'll let you all know when that's done but for now, I hope you enjoy the results so far. more to come.
Cheers, Kevin

Steampunk Aether Rifle Lacette's moment











Friday, November 9, 2012

Steampunk aether rifle tripod

The design for the tripod that supports the immense Aether Assassin Rifle is well underway so I thought I'd share some of the images with you. It has to be built quite sturdy to steady a rifle that is shooting from almost two miles away with lots of ability to adjust it. It's also an artisan item, fully handcrafted and a one of a kind design. Lacette has very strong beliefs and specific rituals she adheres to as she prepares to take a life and that obsessive attention to detail is seen in all the unique tools of her trade as well.
Best, Kevin

Aether rifle tripod


Aether rifle tripod raising mechanism

Aether rifle tripod crank handle

Aether rifle tripod attached plumb bob

Monday, November 5, 2012

Steampunk Aether rifle new stock

It's interesting how sometimes, there's a single detail that makes a design really take on life. I had always intended to add extension to the tips of the butt stock like some of the marvelously decorated moorish flintlocks of the 1800's. I translated the whippet-like extensions into brass hardware and just added them to the design today. I am very excited about the effect it's had on the whole design and gesture. Now it is finding it's steampunk unique identity.
There's still more to go so keep checking back and I'll keep posting as it develops.
Enjoy and cheers, Kevin

Aether rifle side view new stock
Aether rifle gear detail
Aether rifle three quarter view

Aether rifle new stock close up

Aether rifle stock extensions


Aether rifle stock closeup


Sunday, November 4, 2012

Steampunk Aether Rifle Video

I thought I'd add a flyby video of Lacette's Aether Assassin rifle. It's fun to get a sense of just how outrageous a six foot long rifle that can harvest a man's life force from over two miles away is. This is definitely not a handlheld killing tool. It has to be used with either the monopod or the tripod (that is being developed next).
The rounds themselves are fun because once the prongs pierce the skin, the lifeforce of the victim is rapidly drawn off into the round. Then when Lycette arrives, she transfers it into an Aether containment vial for transport and gathers up the round leaving little more than four small holes and a bruise on her victim,
As I had covered in the earlier post showing the development illustration, there is no gunpowder being used here. Once she has sighted you in on the glowing scope, she has your aether signature and pulls the first locking lever near the trigger. Once the trigger is pulled the targets own lifeforce shoots a carrier bolt of energy to the gun and the round rides it to the victim. Just before the round hits the target often swoons and feels dizzy as they are supplying the force of the hit.
Hope you enjoy.  Cheers, Kevin


Sunday, February 5, 2012

Steampunk Skull Muscles

Whew! The final image of the Making of Frahnknshtyne's face is finally done.  It is now a completed Triptych. This middle image shows the crafting of the leather straps and support structure that will drive the final skin to move. Like all things Vyctor does, he is obsessive in the detail and art of it even though it will not be seen. I've been enjoying the ironic nature of these images in the sense that they are a form of "still life" and chronicle one brilliant man's attempt at making a new receptacle for life.
More to come in the book.  Cheers, Kevin

Steampunk Skull Muscles


Steampunk skull triptych

And a fun video so you can see how the face builds up layer by layer.

Monday, January 30, 2012

Steampunk Frankenstein's face

Finally, I've gotten to a face for Frahnknshtyne's creation that is delivering the narrative I was striving for. The mechanical man in my story is not about gore or re-animating dead flesh. It is the result of an obsessive labor to create an artful receptacle worthy of holding the minds of the immortals.

Months ago I posted the highly detailed metallic skull (I've reposted it in this post so you can see the finished product on the same bench and in the same position).

The completed head is made from finely tooled soft leather. Each hair has been stitched into place by hand and the leather face is connected to an intricate series of tiny pulleys and leather straps that act like muscles to drive expression and movement. My next painting is the middle image in this Steampunk Tryptych. It will be the image showing the muscles and controls being built on the face. Can't wait to get to it.

For this painting I wanted a mad and complicated sense of Vyctor, bringing all his artisan skills and victorian technology to bear on making this creation of great and subtle intricacy.

I can't tell you any more as I'd like you to read it in the book (which is coming along very nicely).  I hope you enjoy these ongoing glimpses into the world of Frahnknshtyne.

Be sure to see the just completed middle stage of the making of the Frahnknshtyne head. It's the crafting of the muscle structure you can find here.
cheers, Kevin

Steampunk Frahnknshtyne leather face

Steampunk Frahnknshtyne's metal skull